

- UNITY ASSETS BUNDLE EXTRACTOR AUDIO CLIP PLUGIN UPDATE
- UNITY ASSETS BUNDLE EXTRACTOR AUDIO CLIP PLUGIN ANDROID
You implement this API according to the delivery type of Make sure to Add the Play Core Library into your project first. The Play Core Native SDK provides the C headerįile play/asset_pack.h for requesting asset packs, managing downloads, andĪccessing the assets. (Optional) Configure your app bundle to support different texture Gradle generates the manifest for each asset pack and outputs the assets/
UNITY ASSETS BUNDLE EXTRACTOR AUDIO CLIP PLUGIN ANDROID

Place assets in the src/main/assets directory. In the asset pack directory, create the following subdirectory: In the project’s adle file, include all asset packs in your In the project’s app adle file, add the name of every asset packĪssetPacks = PackName = " asset-pack-name" // Directory name for the asset packĭeliveryType = "" Make sure to specify the name of the asset pack and only one In the asset pack directory, create a adle file and add theįollowing code. Must start with a letter and can only contain letters, numbers, and This directory name is used as the asset pack name.

In the top-level directory of your project, create a directory for the asset
UNITY ASSETS BUNDLE EXTRACTOR AUDIO CLIP PLUGIN UPDATE
Update the version of the Android Gradle plugin in your project’s Using Play Asset Delivery in native games Codelab. You don't need to use Android Studio to perform these steps. Use the following steps to build Play Asset Delivery into your project’s AndroidĪpp Bundle. Use the steps in this guide to access your app’s asset packs from your C and C++
